All posts by admin

Double Roll & Ground

Yesterday I iterated on the TP rolls, changing them so that a player can have a variable number of them, something to explore and play with. The result was a more intuitive climbing interaction, nothing to novel though. Reminds me of Spiderman, Attack on Titan or the VR game Windlands. I addition to this, Johan started to really work on the look and feel of building blocks for the game world.

Rudimentary Multiplayer

The multiplayer aspect of this game is a key feature, especially given that people will only be able to play it together remotely now during the pandemic. What little time I had in the evening I spent on adding rudimentary multiplayer using UNet. I have not used their match making features previously, so this is a great time to try that out.

Quarantine Jam

 
 

So several events we were really looking forward to are cancelled due to the pandemic we’re all dealing with now. A bunch of us felt that it was appropriate to come up with something to do while we hide out in our apartment, to get creative together (over link) and make some games.

The theme landed on “My Corona”, accompanied by “My Sharona” by The Knack. We all pitched some ideas and I landed in a group where we will aim to build a multiplayer PvP, FPS game featuring toilet paper as the main tool of the player. We have yet to decide on many details, but it’s a start.


Collaboration with: Johan Handin | Vidar Mårtensson | Håkan “Fliktor” Andersson

Fiddling with framerates

I haven’t had a lot of time to work on my projects in a while. When I often come back to certain issues though. Ever since I switched over to Unity from the Clickteam products I’ve been struggling to implement some basic but important features. The main once relate to creating games that have a decent retro pixel feel to them. Either I’m working on a solution to get the right visuals, or the right collisions. Today I tried doing most of my collision in the FixedUpdate call and realized that I could change the time step in the project time settings. This may solve some of those overlap correction issues I’ve been having…

Expectations blown, like balloons

This year’s Global game jam is over and I’m as happy as one can be. The event went smoothly, from registering the site to finding sponsors and jury judges to helping out the participants, buying snacks and drinks and also creating my own game. To be honest, I didn’t think that my idea would work out Sunday morning, but all base tech just fell in place in the final hours. Suddenly inconsistent became reliable and illogical simple and it just worked.

The video shows the judges playing what little game we managed to assemble once the actual balloons worked as intended.

Full-blown test

It’s the end of day two. Today we manged to put a balloon together to get a proper idea of what the final thing would look like. The whole project is a challenge with several unknowns, just one being imagining what it will look like and whether that will be close enough to the idea. There’s still much to be done to reach the ambition of having several of these and being able to play a game with them, but if this is what we end up with I’ll still be very happy with what we accomplished and learned. Let’s see if there is an actual game tomorrow.

Global game jam 2020!

The jam is on! This year I’m the main site organizer in Gothenburg again, but I also aspire to experiment with and idea for a gaming platform based on balloons. The event is proceeding smoothly, so I’ve had some time to set up a cozy work station for myself in an armchair with a coffee table on wheels.

The idea is to work with classic balloon interaction. You know, they can be tossed and then slowly fall. They can be hit, rubbed popped and such. Then I want to augment the classic balloon with neopixel light so that they can “change color” and some sensor to make a balloon register being touched. Furthermore, I would like my balloons to be connected so that they can communicate with a main game app and each other, and to be wireless just like regular balloons. For these reasons I’m looking at working with ESP2866 based micro controllers, something I’ve not done before, and to power the electronics with lipo batteries, which is also new to me. I’ve never worked with neopixels before neither. Lots of things to learn, but for today I settled with just controlling a pixel and sensing “knocks” with a piezo.

(Fri)Day of Darkness

The jam is over and I managed to make a little top down, split screen, artsy collect em up for four players.
I’s about consumerism, where all players race together to consume for a total value high enough to destroy their world. As a player buys something, they get fatter, eventually making it harder and harder to move around in the game world and not accidentally buy stuff.

Download link:
https://itch.io/jam/trashy-game-jam-2019/rate/526297

Trashy Game jam 2019

I’m joining the Trashy game jam 2019. Some friends have been organizing this for years, but I haven’t been able to attend until now. The jam i special in that you only get four hours to create a game, with a focus on being unpretentious, or trashy if you like. : ) I will attend with my toddler, so that will likely add some extra challenge.

Itch.io page:
https://itch.io/jam/trashy-game-jam-2019