A platform game where you try to reach the end of each level while collecting coins and fight opponents. It’s a mix between a simple game, a fairly complex game (for what it is) and a weird graphical style.

The Journey of the Free Game

Eight or so years ago I discovered that Stick Warrior had been redistributed on other webpages. More interestingly, people had taken the time to write little reviews with screenshots and ratings, indicating that they had actually played the thing. I recently found two more such redistributions. I have gathered them below with link and translation.

The first one, and the one from eight years ago, is written by Dominik Wetter on the Check site http://www.freegame.cz. For some reason there is also a Spanish version on juegosamigos.es. Kudos to Dominik for the dramatic take on the game’s story, glad you liked it.

How long will this evil embrace countless hectares that do not belong to him? How many innocent people fall into slavery, which is not just a retired way to retirement. Well, there will still be enough. That’s why you need to hurry up as a brave warrior to fight.
The punishment of various individuals who do not have good behavior and social feelings or hints is here some Friday. Therefore, the plot does not seem to reflect. Some of the game’s charm comes from non-standard graphics.

It looks like the environment has been painted with water colors (and it has not melted), which certainly does not see on every corner. After a certain calming of your passions, you set out to ride a couple of enemies from the realm of evil. As a warrior you will swiftly swing with your sword, jump over a number of chasms, and actively cope with a variety of game environments. If the weapon dampens the blood of your opponents, you are probably going merrily forward to one of the bosses. Between each level, you can return and collect coins that are not found. There are two ends of the game and something tells me that it is related to honest collection.

The game is especially interesting by the visual processing that I personally caught. Otherwise, you can enjoy the standard game that definitely does not hurt.

The second redistribution I found was by Rodrigo Prada on the Portuguese site baixaki.com during my recent search. Perhaps not as positive, and I disagree that an average kid could have made it (given my experience with game development and children). I get the point though. :)

Is it an ice cream stick? Is it a sketchy drawing of a 3 year old? No! He is the most ill-designed hero in the history of games. The Incredible Stick Warrior proves that it is not the graphics that measure the strength and courage of a ninja. Scribbles, martial arts and lots of violence in one more prank game.

A hero without character, without face, hands, feet …
Some games bet on rough graphics to differentiate themselves from other games on the platform. No wonder no stick figure has become quite famous for his various performances in games of several different genres. The Incredible Stick Warrior excelled in simplicity, here it does not seem that only the hero was designed by a child, but that the whole game was developed by preschoolers.

Graphics? What is it?
Defeat all enemies that come your way and take care not to be defeated. In addition to his incredible jump, his main weapon is his staff, with this artifact in hand any scrawl turns into a killing machine. Collect as many coins as you can and get to the flag that marks the end of each phase, somewhat uncreative, right?

Finally, Jhonny Costa wrote a short but sweet review on a second Portuguese site guiadowindows.net. Only thing I don’t get is why it’s version 1.0…

The Incredible Stick Warrior is a free game that in the same proportion as it is simple, is also fun. Control an incredibly rough stick figure and defeat your enemies!

The Incredible Stick Warrior
Your main weapons in the game are a bat and your super jump. The best platform style is to collect coins along the way and reach the flag that marks the end of the stage.

In a simple game like this, the commands could not be different: To control the violent toothpick use the spacebar, the directional keys, Control and Shift.

Game Release

At first sight this might seem like a lame game, but it isn’t. In fact it’s… unlame, kind of…


A peaceful country has been enslaved by the Evil Warlord ESW. He is a brutal and merciless conqueror, and something has to be done. The heroic protagonist Stick Warrior is the only one, brave enough, to stand up against ESW and his minions.


  • A handful of groovy original music!
  • Saving feature (don’t forget to use it as often as you can, this was made in TGF)!
  • Basic custom platform movement engine!
  • Animated scenes!
  • All MS paint graphics!!!
  • Progressive, passive, storyline…
  • Two endings!
  • Game play twist in the end (if you get the good ending)!


  • Shift or Z to jump
  • Ctrl or X to attack
  • Arrows to move
  • S (on map) to save – DO THIS AFTER EACH LEVEL!
  • Space to do some “skipping”
  • F2 to restart the ap
  • F4 + Alt to exit, if you don’t want to use the window-GUI in your OS.

About it

Much of the game was made a long time ago, spread over a long period. At first I only wanted to test some stuff in TGF, so I made what is now the first two levels, plus the menu and the map. Later on I made the rest of the levels, which is why they have more “level specific” stuff.
Some time ago I continued with this game, made the custom movement, a lot of bug fixing, the last stuff and some more…