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Finally, a Pico-8 game!


You awaken as the AI of an ancient, orbital ion cannon. The distress call from someone on the planet’s surface has reached you, but will it lead to their salvation or doom?

This is my submission for the Fantasy Console Game Jam (#fc_jam) which took place during July 2017. I got to know about it from my local gamedev community and decided to try out the game engine, game editor and fantasy console Pico-8 which I’ve heard and seen much good about and from for a while now. Was a pretty fun experience, and it’s not a bad tool if you want to prototype game ideas with some serious design limitations to avoid getting stuck with feature creeping and over designing. Having all code in one single file and writing inside and editor which is 128 pixels wide did get kind of annoying after a while though, I’m not a huge lua fan neither.

The jam theme was union, I choose to play with the word and interpret it as “un-ion”, whereafter I made a top-down shooter game where the player controlls an ion-cannon with artillery style gameplay. I did not spend loads of time on balanced gameplay but instead left the purpose of the player a bit vague, as one can choose to shoot the innocent civilians or the attacking robots, returning a bit to the theme.

View at lexaloffle.com
View at itch.io

Slappy of NMS 2017

In your years of adolescence, you discovered a natural talent for le arte d’ lavette (slapping). It’s been twenty years and your club d’ sanwiss (BDSM club) is doing better than ever. That is great since your skills are needed now more than ever.

Alien slugs, also known as slap-kin, are on the rise and you must step up and become a slap king. To keep the slugs satisfied and occupied, you must provide them some good slapping. That is the only way to save the world.

Will the peace last or is the challenge of your life just around the corner?

Credits:

  • Zezard (code, game design, voice acting)
  • Lumianna (game design, code)
  • Andeye (3D models)
  • Martin Mathiesen Kvale (sound editing and recording)
  • Defkit soft body physics by Dr Korzen from Unity Asset Store
  • Grumble AMP by Grumble Labs from Unity Asset Store (music)
  • Faceslap by jmmcdona04 @ freesound.org (sound effects)
  • 23.slaps.wav by bthtrad2000 @ freesound.org (sound effects)

View at itch.io: slappy-the-slug

Some small updates

A lot of stuff has been going on, preventing me from dedicating much time into Fagerman. Dedication is needed to make real progress at this point, so that’s a shame. But hey, I’m still trying. : )

Above you can see some of the base work for the Antiman stage (a tower rising into space) and the Psychoman stage (a spooky mental sanatorium which blinks in and out of reality and a fantasy land). Below are some tiles for the ice of the Vikingman stage.

Pushing hard to put more time into this project now, I’ll keep updating and make things happen!

Lir at GDL

So there is this event called Game Developer’s Lounge here in Gothenburg which is organized by various local actors in the industry. I attended one and brought the chairs today hoping to get at least some to try it out. The interest beat my expectations and I got the opportunity to record a lot of great footage. I have compiled it into a little video which can be seen here. : )

On another note, the event was held near were I have the chairs (well, my job has them really) so I transported them using an electric cargo bike. Sadly some of the chairs took a bit of a beating in the progress, but all in all it was at least… interesting. I was also under time pressure, because I was supposed to attend a family dinner, but I made it, yohoo! : )

GDL: http://gamedeveloperslounge.com/

Back to Reality

And so I’m back to rainy Gothenburg after a few days in a spanish, coastal villa. Great company, inspiring environment and fun technology made the hackathon into a truly top notch time. While most of my hacking went into exploration of the compatibility between technology (with little success), I take the learnings and the small project I did at the end with me. A big thanks to Inceptive and Magnus for letting me join! : )

Hacking in the Sun

Turns out it was really tricky combining Tango and CrunchFish using Unity, the techs are both pretty new and use the same camera resources on the Android native side. The result is either being stuck in the Tango loading screen forever or getting a missing texture on the camera feed for CrunchFish.

On the other hand things are great here. We are cooking great food in the villa, have plenty of refreshments at hand and have been doing little excursions in the surrounding area. It’s very beautiful.

Tomorrow is the last day that we can develop during since we are heading back on Sunday, so I will switch focus to something I’m more comfortable with using only CrunchFish and no AR. It’ll probably be great. : )