So close, yet far…

The second day of this year’s global game jam and I’m having a blast. The team is working very well, especially for consisting of three people who have not know each others since before and who are only getting to know each other now via chat and voice calls.

Sara is making some great songs and John have provided some really fun and unique characters. It’s always fun jamming with others and especially new people, you never know where things will end up. : )

Got two major things working today, a dungeon map being synced from a server and also synced movement of several players in a WebGL app. Technically things are falling into place, but we still have player interaction (probably damage dealing) as well as game states (intro, playing, game over,..) and a winning condition to deal with. Well, we’ve got some time tomorrow. : )