Stage Loading

It’s been some time. The most recent update is that I have been working on a system for loading the various stages of the game. It sort of works, but I still need to design all the stages to make sure of that.

I have also added a system for faked depth of object so that it for instance can look like the space station is stretching out into the distance in relation to the camera. I have also worked on the interaction flow when setting up the game so that it’s more intuitive and smooth.