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Great success, time to regress

The jam is over! A big thank you to all the jammers, our jury members, the sponsors and my co-organizer Mårten! You all did a great job and contributed to a wonderful global game jam.

The winner, by the way, was Coffee Simulator by Robin. His unique and interesting art style combined with playability and solid gameplay pulled through when it came to charming our jury the most on a general level (our jury was a fairly diversified group).

As for Thinking inside the box, what we called our game; we didn’t take part of the competition as I was part of the jury. It turned out great though, a solid experience in the vein of what I really wished to achieve without knowing how feasible it was in the context of the jam. It took a while to disassemble, but I got help from Mårten and a kind jammer.

I’m hoping to compile some footage of what it was like to experience Thinking inside the box later on, but for now it’s time to get rested. It’s a work day tomorrow. ; )

Coffee Simulator by Robin:
https://globalgamejam.org/2019/games/coffee-simulator
All the games of our jam site:
https://globalgamejam.org/2019/jam-sites/studio-level-ggj19/games

Progress of the main day

Ok, so it’s time to reveal what this game is about. So I noticed that I have made quite a few VR games during my recent game jams. I wanted to explore something new while also making something a bit unusual and physical. VR is a good choice for this, because it takes the player out of the physical context and allows for a lot of freedom regarding what it will look like in reality. However, the player is also very exposed as people can only the see the players actions out of context and without the players consent or awareness.

For this jam I wanted to explore creating a small, physical shelter which a player enters such that others cannot see what goes on inside. There were several possible ways to go, it could be a small escape room for instance. After this year’s theme, “what home means to you”, had been announced I was certain that I wanted to go for another approach though. The player would enter a head and the game would then be viewed through the eye sockets of this head and controlled with buttons and levers inside of it.

We have been a team of three persons this jam. I’m the only seasoned jammer, but both of my team mates are very skilled and drive in their respective ways so we have been able to do a lot (especially in light of the project being experimental and me also having organizer duties to tend to).

Currently, the player is pushed into the head on a wheeled armchair. On the arm rests there are joysticks and the virtual game is viewed through the head’s eye sockets which have screens attached to them on the outside. Tomorrow I’ll have to work alone, but I’m hoping to only add a head tilting function as well as expand on the virtual world which the player explores. Should be feasible…

It’s on!

Global game jam is officially started! This is one of the high lights of the year for me. It’s obviously extra fun when you are also an organizer and feel fairly well prepared.

The preparation of the venue and the opening ceremony went really well. I had an idea for what I wanted to explore during the jam, but I kept an open mind until I got to hear about this years theme. As an organizer, you get to learn the theme ahead of others, so while I could confirm that my idea would work I could obviously not tell anyone about it until it was official.

The theme will remain secret until tomorrow when it’s reached all time zones across the Earth. Nevertheless, I’d like to share my team’s progress. I think this image is vague enough…

3D Trophy

I’ve organized a few jams, including a few global game jams. One thing I never did before was to have a jury and a prize, as (for me at least) game jams tend to focus on the creative and less on the competitive. This year we wanted to try getting some quality judges together, decide on a winning team and deliver a prize. So I created a trophy for the occasion. : )

Final sprint

The official project is pretty much up, so it´s high time to wrap up this project. We will probably need to tweak a lot of details up till the actual inauguration of the game, and the actual, physical installation is still to be done, but other than that it¨s starting to look pretty good.

Oh, and I fell and broke my face yesterday, and our workshop was flooded earlier this month. Not things that happens everyday, thankfully.

Water!

There’s been a major water leak in the building where our venue is situated. It looks like the our space did OK, partially thanks to a recently painted, now hydrophobic floor. However, it’s probably time to keep an eye out for a plan B. : /

Portable Pico-8

Just wanted to share that I tried this old game on a pretty neat portable computer that a friend and colleague had got hold of. Kind of fun. : )

Christmas mac Party

Another fun little annual event has come to an end, the RISE Interactive Gothenburg Christmas party. I tried to get it ready last year, but this was the party where Enbarr mac Lir finally worked fairly well. I took awhile, and there are still some things to be done, but thanks to the progress made up till the AHA festival it is at least similar to what it should be.

There were several new and interesting aspects to this Enbarr session. Firstly, Gabriella returned to design a new christmas themed track. Cool, because she is more into fine arts than game development. She made an excellent track though, it was really fun to host a guest designer.

Secondly, I managed to get a few kids to play against each other. This was a bit challenging, as kids lack the strength to play this game (which is actually very physical).

Happy holidays, looking forward to meet friends and family!

Winter Visit

Some friends came to time to visit the annual Christmas fair at Liseberg. We took the opportunity to meet up with them their and my colleagues at the park were kind enough to let them try Rutch Race. It seemed like they enjoyed it and I feel very hopeful about the opening next year. : )