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Resources

Created the stem for an enemy agent and also managed to create an investment system as well as resources which can be picked up. The player can now resurrect subordinates by finding hearts (life chips) and coins as well as build weapons (just coins).

A change of scenery

Today I managed to go through the entire scenario consisting of three scenes with a few interactions in each. This would mean that the basic technical setup is in place for the software and it’s time to polish and fill it with content.

So lit!

It’s Easter holidays here in Sweden and while I spent a lot of time with family and friends (which was great fun!) I managed to get some solid progress into Danh-gbi as well. I cleaned the pixel collision engine, merged pixels with a light engine and added some parallax effects together with some sort of day and night cycle.

It’s on!

So Rutch Race is live at the local amusement park. Super fun! I’ll continue to post updates from time to time if I have the time. I really hope people will enjoy our creation!

More pixels

Today I invited people to the first of a series of build evenings to support the other jammers in creating both software and hardware for this year’s RSM (local retro game fair) jam. Only one showed up, and some random person who apparently makes a thing out of attending as many tech related meetup as they can. Nevertheless, I got a lot of progress out of it.

By building on the pixel collision engine for my Megaman clone I managed to get som working player movement and autonomous agents into the game. I addition, it looks like a really skilled pixel artist is going to help me out. He works at a small studio called YCJY and, while I like making graphics myself, I like working with new people. Let’s see how he interprets my game concept.

Tiles and ideas

So I played the game Kingdom by Noio recently again and was reminded how much I liked that concept and wanted to make something in the same spirit as well. I though about what kind of game that would be, what I would make differently from Kingdom. Then I was reminded of my old Battle of Cheese project, and how that was heading in the direction of Kingdom as well. So I expanded on the Battle of Cheese idea and came up with the following:

There is a planet with a resurrection system that has been corrupted by warring factions. The corrupted system engulfs the planet like Jörmungander (from norse mythology) or the ouroboros. The players takes the roles of commandos of competing factions which try to retake the planet. The resurrection system is called Danh-Gbi after a life giving, African snake god.

The game is going to be a 2D platformer with RTS elements but it will use the y-axis more than Kingdom and have a sci-fi setting.

Kick-off for RSM jam

A bit delayed by the Tidsgvåg game party, but finally I had the cognitive space to pull off a proper kick-off for the actual game jam for the retro game fair. We don’t have a lot of time left, but I was positively surprised to see that there quite a few who are joining for this year. Many, among whom I knew far from all, joined the kick-off during which I talked about previous RSM jams, what the peculiarities regarding this jam were and our strategy to approach it is.

Great, atmosphere, feels great that we are finally on the prowl for this feast. : )

Tidsvåg!

Had a great day at Tidsvåg today. It was quite intense, trying to maintain my projects, setting up games from the craft your own utopia jam and setting up showcase equipment for a bunch of exhibitors. However, in the end it was mostly fun, and I got to explore a bit in how to secure expensive gear for public exhibitions. : )

Something that is stressing me a bit is that the annual retro game fair is coming up. I really want to arrange a jam and get a lot of great jam games into the spot we have been promised there. If it wasn’t for Tidsvåg I would probably have started with this something like two weeks ago, but well, at least we’re getting started now.

Last minute patching

Tomorrow is the game party Tidsvåg and the plan is to exhibit some games we made during the Craft your own utopia-jam. I didn’t make a game during that jam, but I’ll bring the trusty PickaBoog and Enbarr mac Lir.

PickaBoog got its last major fresh-up ahead of the AHA! festival November last year. Since then I came across Unity’s new pixel camera features making it possible to run the game with intended graphics on a more convenient computer. I put it all together yesterday and was happy to see it run as intended.

Enbarr had its last run last December for the Christmas party at my job. Yesterday, I had a look at its circuitry and was reminded that there were some things to fix. One circuit was burnt out and I ha to replace its components. Another its tilt sensor connected the wrong way. I fixed these electrical issues and updated the code on the micro controllers to give more detailed data as well.

Today we moved all the stuff to the venue. Hopefully it will all run nicely tomorrow, because I’ve also become overall responsible for bringing and setting up equipment for exhibitors so I’ll probably have my hands full. : P

CAD for cab?

Tidsvåg is closing in with only a couple of weeks left. I’ve had my hands full with projects at work and life stuff, but I’d really like to iterate a little on the projects I’m going to exhibit there. First off, it would be really cool if I could make a new cabinet for PickaBoog.

Some time back I got in touch with a department at my job which uses industrial robots to 3D print furniture. The idea is that I contact them and see if they can throw together a cabinet for me, given that it’s a bit to big for the printers in my workshop. So I finally found some time to cad on a nose for that eventual print.