So my previous vision for the GUI between the game sessions of Solid Climber have been very much focusing on a standard flat view with several surfaces that you can swipe or use buttons to navigate in between. These interfaces should be used for restarting the game, browsing the in-game store and browsing the in-game progression. A friend of mine who tested the game said that it would be cool if the GUI would behave similarly to the rest of the objects in the game world and rotate around the tower.
I haven’t been posting many updates recently and this is due to two major graphical changes in the game. The rotating interface and increasing the resolution of the game. I have not reached a satisfactory result regarding the rotating interface. : )