So I took the old engine down in order to work with it more rapidly in a stock engine. This is limiting, but it also means I should be able to produce the game quicker, which is of course one of the more interesting features to get from an engine. At the very least, now I have something to work with.
We have now presented the project for the course. As the course is over, it’s time to see whether I will continue working on the project in my spare time. I think it has potential given its similarity to Project Zomboid with the difference of being a mobile title.
Here is my final home exam regarding the interface of the game for anyone interested:
Mobile Computing_Home Exam
Sketches from a course project me and two friends are working on.