Parental Leave Dev

So my parental leave have officially started. I don’t know how it will all play out, but I think it may be possible for me to squeeze in a few dev and create hours in between the household choirs and taking care of my child in the coming months. So I looked at my projects, thought about which one to pick up and landed on this one.

My first steps have been to understand the code I made, two years ago(?!). Whoa, makes sense but that’s some while ago. Well, I found that I had bundled object hierarchies in a weird way where the player is part of a room in the generated world. So first action has been to unbundle and restructure the core game components, as well as hadling various resolutions. Fun anyway!