I have developed a new graphical style for the game and I finally feel that I am onto something. All shapes are drawn with a 2×2 square brush and only a base color with a few shades are used for each sprite. I have removed silhouettes which gives the graphics a cleaner look. For my first scene I have been trying out what can be done with the proper physics engine, adding water particles and blocks, and also how much environmental graphics can be handled, using two layers for parallax and moving scenery.