Today I worked on the drawing. Before I have tried a plotting solution and different collision solution. This time I went for calculating actual distance and generating a sort of line with a size and angle depending on the two points you have once a distance have been surpassed between them. I added that it should compensate for eventual lag and now it works pretty well. I started modifying a mob so that it uses the same physics as the player but there is some bug with the collision values. A collision is triggered on all objects once on hits something, hmm…