Messing with post processing

I have spent more time playing around with various post processing effects, very interesting stuff! I feel the game world have become something new, a more magical world. The bloom effect blends with the water shader, making it look like a glimmering, caribbean ocean. The color grading changes the temperature of everything, making it look warm. Apparently, the volumetric clouds now look toxic as well, but hey, it’s still work in progress.