Today we had a little show and tell over video link with the other jammers, as a neat way to wrap it all up. We were quite a few showing up for the final presentations, which was super fun. While I didn’t have too much time to spend on the jam, even given that it lasted for a whole month, I’m happy with how it turned out. I got to try some new things, like hosting games using Unity’s multiplayer service and using the new render pipeline and also got to work with new people.
Video was recorded by LordDz.
Jam page at itch.io: itch.io/jam/quarentine-jam-gamedev-gbg