Working Difficulty

I had the opportunity to finish some issues regarding the monster movement in relation to the difficulty multiplier today. I now have pretty good control over when to make it harder (faster) and how to work with the speed in relation to the user experience.

I wasn’t to lively yesterday after this weekend, but our local game prof. eventually managed to drag me along to an after work with the indie game scene of Gothenburg. I was happy to find an old indie friend there from a tiny Christmas jam from maybe 1.5 years ago who had managed to progress a lot with a side project he was working on already back then.

In general it was nice to show the current build around and that gave made me consider adding controls for dropping along the tower again. Next thing will be to fix the store so that you can actually buy things though.