So, as I have become more and more accustomed to Unity, I have begun to realize that there is not future for my projects in my old trusty Clickteam Fusion engine. So it’s about time that I started portin things to Unity. This is also true for Solid Climber, and so far I’m pretty happy with the result. Fun story, I built a editor rotation script to help me rotate things for my Stricod project. In that case I’m using it to create rooms of a circular space station. For Solid Climber I’m reusing that script but for creating a round tower as well as clouds and grass around it.
Sort of works so far, but it will be a little while before it gets to the same readiness as my original project.