I have been struggling with trying to use box 2D (so that I can easily implement physics for puzzles and environmental effect) while maintaining good motion and control of the player controlled characters. I finally managed to put together a pretty useful hybrid between parts of my old, own crappy but pixel precise physics and Box2D, nice.
This also means that I have been fiddling with the overall feeling for the gesture control and movement, and I must say that I’m getting there. I am also still super satisfied with the new graphical style. This can become something beautiful! : )