Time to Plan the World

I have now gotten to a stage in which it is time to sit back and plan the overall macro experience of the game. I need to design a world, graphically and interaction-wise (and also audio-wise which will be very interesting) and then start implementing a draft of the entire game.

I started working on a map which sort of shows the world. I will also need to tie all the concept I have brain stormed together. The royal magicians, the witch knights, the demons and the puzzles.