Finally got around to working on the user interface on the operator side. This is a requirement that makes this project a little unusual in that most games have one user group which uses one UI. Since this is going to be an amusement park game, there are going to be people playing the game, then there are going to be people operating the game.
If the operation of the game is too difficult or unreliable, the game is just as non-viable as if it hadn’t been good for the people playing it. Therefore, it’s high time to start working on this aspect of the project.