Whenever one stands before a complex task, it’s a good idea to try and break the task down into more manageable chunks. We wish to create a multiuser VR escape room, but if we were to wait with all game design until the technology was in place with would have a huge bottleneck to deal with before we could even validate the concept.
So how can one prototype a multiuser VR escape room with minimal effort? Simple, just fake it! Today we role played being gatherers, hunters and shamans as well as the occasional, wild animal. Our tools and materials of trade were, obviously, foam with labels taped to them.