Fiddling with framerates

I haven’t had a lot of time to work on my projects in a while. When I often come back to certain issues though. Ever since I switched over to Unity from the Clickteam products I’ve been struggling to implement some basic but important features. The main once relate to creating games that have a decent retro pixel feel to them. Either I’m working on a solution to get the right visuals, or the right collisions. Today I tried doing most of my collision in the FixedUpdate call and realized that I could change the time step in the project time settings. This may solve some of those overlap correction issues I’ve been having…