More pixels

Today I invited people to the first of a series of build evenings to support the other jammers in creating both software and hardware for this year’s RSM (local retro game fair) jam. Only one showed up, and some random person who apparently makes a thing out of attending as many tech related meetup as they can. Nevertheless, I got a lot of progress out of it.

By building on the pixel collision engine for my Megaman clone I managed to get som working player movement and autonomous agents into the game. I addition, it looks like a really skilled pixel artist is going to help me out. He works at a small studio called YCJY and, while I like making graphics myself, I like working with new people. Let’s see how he interprets my game concept.