I have been reworking the graphics of the game in order to better express characters. I have also decided to split the old character into two new ones whereof one is more like I imagined the original (even thought that was a very blunt figure) and the other one is a punky female magician.
I call my characters the Mystician (sligthly crazy, mad alchemist, elemental arcane magic) and the Punkomancer (punk is her magic, more warrior-like, doesn’t give a fuck). They are old friends and the royal magicians. The only people who stands them for a longer period is themselves, so they live on a floating island called the Hover Tower, in the outskirts of the kingdom.
The graphical style is going somewhere, but I’m far from “there” yet.
I have returned from another business trip to Spain. This one was very busy and I only had very little time to work on my own projects. I did however have the time to fix the crash bug caused by drawing on top of physics components. This was a compromise so the position correction is now much slower. I am planning to design for this in the game by adding that things get frozen if the user draws on top of them. I also had the time to let some of my project colleagues try the game. They seemed to like it a lot. : )
The physics now works. I had missed a few rows of old script and also had to rethink the registration of collision in one case. I’m now struggling with some weird bug that makes it impossible to draw on the second level if you enter it naturally.
Today I worked on the drawing. Before I have tried a plotting solution and different collision solution. This time I went for calculating actual distance and generating a sort of line with a size and angle depending on the two points you have once a distance have been surpassed between them. I added that it should compensate for eventual lag and now it works pretty well. I started modifying a mob so that it uses the same physics as the player but there is some bug with the collision values. A collision is triggered on all objects once on hits something, hmm…
I implemented the a modified version of the physics from my Megaman clone. This makes for much better and usable motion, collision detection and movement behaviors. Next is to fix the drawing so that it looks better…
This is one of my old projects which I am now picking off its dusty shelf in order to remake it from a PC to an Android game. I began working on it like 7 years ago. It is a platformer in which you play as the great magician. The game consist of a bunch of levels (with a pretty intense graphical style) and you must use the magicians magical powers to solve the puzzles on these levels. These powers include drawing platforms.