Tidsvåg is closing in with only a couple of weeks left. I’ve had my hands full with projects at work and life stuff, but I’d really like to iterate a little on the projects I’m going to exhibit there. First off, it would be really cool if I could make a new cabinet for PickaBoog.
Some time back I got in touch with a department at my job which uses industrial robots to 3D print furniture. The idea is that I contact them and see if they can throw together a cabinet for me, given that it’s a bit to big for the printers in my workshop. So I finally found some time to cad on a nose for that eventual print.
Finally, I got around to visit the project since I pretty much passed it over to the park as we entered the new year. I was really pleased and impressed to find that my colleagues at the park had expanded a lot on it since my last visit. The physical installation is getting along and looks amazing, and they have really started to make the software their own.
There are still a few things they may need my help with, and I’ll gladly oblige. For one, this project is something of my baby and secondly, I really like it. : )
Never worked with avatars in VR before. Man… that shit is crazy, and I love it! : )
Finally discovered the official “pixel camera” which was released in Unity´s package manager last year. From the top of my mind this will be useful for five of my projects: PickaBoog, Fagerman, Slice n Dice and Stricod and Gr3at M4gician. I don’t have that much time over for my projects at the moment, but this is at least something!
I forgot to post about this but something really fun came up towards the end of last year. Elisabeth Tegner, pioneer in creating game education and legend, have moved back to town after many years of adding to the game scene in other places. She is going to arrange a multi culture game party at the annual science festival in town and I was recommended as a participant somewhere along the way.
Now we’ve been in touch quite a lot and the plan is for me to showcase the old Enbarr and PickaBoog once again at the event. I think it’s going to be great! : )
Today I finally managed to arrange a meeting between the park Liseberg, a motion tracking firm called Qualisys and a app developing form called Atvis. There is a potential collaboration which would be super cool if it happened, so I’m holding my thumbs. ; )
This meeting also allowed me to meet the people from the park as well as other people I have worked with previously as well, bonus.
Our team member Gabriella took some great footage of the experience inside the head.
The jam is over! A big thank you to all the jammers, our jury members, the sponsors and my co-organizer Mårten! You all did a great job and contributed to a wonderful global game jam.
The winner, by the way, was Coffee Simulator by Robin. His unique and interesting art style combined with playability and solid gameplay pulled through when it came to charming our jury the most on a general level (our jury was a fairly diversified group).
As for Thinking inside the box, what we called our game; we didn’t take part of the competition as I was part of the jury. It turned out great though, a solid experience in the vein of what I really wished to achieve without knowing how feasible it was in the context of the jam. It took a while to disassemble, but I got help from Mårten and a kind jammer.
I’m hoping to compile some footage of what it was like to experience Thinking inside the box later on, but for now it’s time to get rested. It’s a work day tomorrow. ; )
Coffee Simulator by Robin:
All the games of our jam site:
Ok, so it’s time to reveal what this game is about. So I noticed that I have made quite a few VR games during my recent game jams. I wanted to explore something new while also making something a bit unusual and physical. VR is a good choice for this, because it takes the player out of the physical context and allows for a lot of freedom regarding what it will look like in reality. However, the player is also very exposed as people can only the see the players actions out of context and without the players consent or awareness.
For this jam I wanted to explore creating a small, physical shelter which a player enters such that others cannot see what goes on inside. There were several possible ways to go, it could be a small escape room for instance. After this year’s theme, “what home means to you”, had been announced I was certain that I wanted to go for another approach though. The player would enter a head and the game would then be viewed through the eye sockets of this head and controlled with buttons and levers inside of it.
We have been a team of three persons this jam. I’m the only seasoned jammer, but both of my team mates are very skilled and drive in their respective ways so we have been able to do a lot (especially in light of the project being experimental and me also having organizer duties to tend to).
Currently, the player is pushed into the head on a wheeled armchair. On the arm rests there are joysticks and the virtual game is viewed through the head’s eye sockets which have screens attached to them on the outside. Tomorrow I’ll have to work alone, but I’m hoping to only add a head tilting function as well as expand on the virtual world which the player explores. Should be feasible…
Global game jam is officially started! This is one of the high lights of the year for me. It’s obviously extra fun when you are also an organizer and feel fairly well prepared.
The preparation of the venue and the opening ceremony went really well. I had an idea for what I wanted to explore during the jam, but I kept an open mind until I got to hear about this years theme. As an organizer, you get to learn the theme ahead of others, so while I could confirm that my idea would work I could obviously not tell anyone about it until it was official.
The theme will remain secret until tomorrow when it’s reached all time zones across the Earth. Nevertheless, I’d like to share my team’s progress. I think this image is vague enough…