Dialogue System & Lite Version

So I completed the basis for a dialogue system. I realized that I needed a way for the characters to talk in order to flesh out their characters and tell a story, and text is a convenient way to do that. Sadly, I understood (mentally I have of course done this some good time ago but physically…) that this is not the small project that I planned to have finished sometime soon.

It started out as a quick port of a semi-finished puzzle game for PC which needed a new control scheme and more levels and now it is quickly becoming an epic saga. I have chosen to try an counter this by starting to implement a lite version which will be the new core and graphics but with the simplest of gameplay, so that I can finish the game soon but still develop relevant material for a larger version (which is a darling I’m not going to kill).