So I have been fiddling around a lot with how to actually control the game lately. I feel that the puzzle basics are solid, but that it is no evident how to control the player. It’s a 2D platformer, originally designed for use of keyboard and mouse on a PC, redesigned into a smart device app.
The early app prototypes featured two dumb buttons at the bottom of the screen for going right and left, but that’s not good enough. I really love the game Sword and Sworcery and it’s been a great inspiration for me in that “hard core” games are possible for smart devices. I have now started implementing movement controls that have similarities to this game in my game for moving the character.
Holding and moving a finger will draw platforms and a certain gesture (not super decided there) will activate a spell gesture mode for more advanced magic.