Further Dungeon Generation

Another week, another game dev Friday. I have worked a bit more on the dungeon generation both in terms of implementation and design. The idea is to be able to generate a basic dungeon and then add a few special places with their own generated shapes and content. The image above shows a generated dungeon and the UI surrounding the part, a room, visible to the player. Dice for generating content of the rooms, thrown as they are entered, are also placed on the map.