A mobile VR where several players engage in competitive multiplayer racing. You are the mac Lirs, children of the sea. You must ride you mighty oceanic beasts (IKEA office chairs) to claim your birthright. Inspiration for the name comes from the Irish god Manannan mac Lir.
Managed to get to test most of the system this week (only missing part is network and having four players at once). After some minor bug fixes it worked rather nicely with the chair rotation and back pumping. There are a few issues though, most notably the game is too heavy too run at a good frame rate on our available phones. The plan is to try to find the right balance between flow and graphical quality this weekend.
Next steps will include coding new logic for smoother lan connection and race rules as well as testing with four players.
The next version of Enbarr will be presented at an event in October with a spooky theme. The new system will require some new digital content to be tried out in, so what better than to design a new halloween themed racing track? I have choosen a swampy setting and I call it the Voodoo Wetlands. Because it’s supposed to be played on not too powerful phones as VR, the details can’t be that extreme. Yet, I feel that this will be a really cool and maybe even scary stage. : )
This evening I did a little testing of IMUs (inertial measurements unit). Reason being is that I would like to explore the possibility of giving the chair it’s separate rotation from the HMD. Imagine that you want to look behind you to see if someone is cathcing up, that’s the kind of experience I’d like to facilitate for. Unfortunately, the rotation of the head is also the rotation of the horse in the current version. since the only IMU present is the one in the phone.
I got some great help from my good friend and colleague Gunnar (who is somehow both the best and the worst).
The G man have, literally, a box of IMUs always in handy. So I tried two, first MPU 9250 which relies on external code to do sensor fusion with its sensors. Didn’t really work for me, didn’t even say “hi”. So I was hooked up with the lovely BNO 055 with onboard sensor fusion. Easy piecy, locked and loaded. It is a bit tough to get a micro controller to converse with Unity, and in particular to a phone using Unity via pure, serial communication. So I’m doing a little hack around that, emulating a keyboard with the micro controller.
Finally, a little video of it sort of working. Looking forward to see whether it will make one completely nauseous when it turns the VR world.
It’s happening! Automat 2017, the indie arcade fest of greatness! I’ve been given the honor to help out in the planning, meanwhile I’ll try to push for a version two of both my arcade gun, RAGE, and the chair-based game Enbarr mac Lir. Me and a friend who also co-built Enbarr will be looking into prepping these game for something a bit more elaborate than a 10 year old school experiment and a 2-day jam result. Looking forward!
So there is this event called Game Developer’s Lounge here in Gothenburg which is organized by various local actors in the industry. I attended one and brought the chairs today hoping to get at least some to try it out. The interest beat my expectations and I got the opportunity to record a lot of great footage. I have compiled it into a little video which can be seen here. : )
On another note, the event was held near were I have the chairs (well, my job has them really) so I transported them using an electric cargo bike. Sadly some of the chairs took a bit of a beating in the progress, but all in all it was at least… interesting. I was also under time preassure, because I was supposed to attend a family dinner, but I made it, yohoo! : )
As I have done for the last six something years, I attended the global game jam this January. In what’s gradually becoming a trend I also made a pretty weird and setup-heavy game. This time I had the honor of working together with my good friend Erik who is a game developer at the local amusement park, Liseberg. Together we repuposed some IKEA office chairs into VR arcade game stations. My girlfriend also contributed with some awesome horse models. : )
I shot a video of the first race with external users. It was fun to see how they each took on their own unique style to riding the chair and also to see how the game barley held together. The victor (it was not super evident due to several bugs : P) won a golden (chocolate coin) that we bought on our beer and burger resupply earlier the same day.