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Post-jam research

So the jam is over, but (especially given didn’t finish) the game i still twirling around in my head. We returned from Malmö to the island where I grew up and also the area I tried to create a simulation of during the jam.

Circumstances led to me visiting the new camping reception of where I once had a summer job as a kid. There I found a camping map, showing all the trailer and tent sites on the camping, a very similar map to what I used to show visitors back in the day. I took a picture as reference for the game. ;)

A wooping last place!

NMS is over, but it was great! I spent a lot of time enjoying the amazing weather, eating good food and taking strolls in beautiful venues with the little family. I also got to hang out with some great game creators and got some decent hours into tinkering with my emergent murder mystery game. I named it “Cosmic Fates” and was soooo close to get the final core mechanics in ahead of the final submission time. Didn’t quite get there though, I blame this and lots of stolen content for scoring last place in the “goodness” based popular vote rating. :)

Jam page: No More Sweden 2018 at itch.io
Submission page: Cosmic Fates

NMS 2018

Back at STPLN in Malmö, Sweden, and excited as always for this annual event; the game jam No More Sweden. This year I brought my family for a weekend vacation in the this, the third largest city of the country. As a result, jamming may come in second when prioritizing my time, but that’s fine as I’m mostly here to have fun.

I held a little talk, praising cardboard as a building material with my experiences from building and organizing the jams around Virtual Böj and Pick a Boog and there were also other participants holding great talks. For instance I was really happy to learn that Hempuli is the creator of BaBa is You, a really cool game I got word of somewhere on the Internet.

Anyhow, as per usual we wrote and drew inspirational cards at the beginning of the jam. I got:

  • Cosmic
  • Friendship
  • You are the boss

Since I knew I wouldn’t be able to spend more than half time on the jam I decided to work alone if an exceptional opportunity did not appear, I ended up working solo. I came to the jam with an idea of wanting to building something around simulation and emergent agent behavior, somewhat similar to what we did in TRIBE 2020. The idea quickly manifested as being a game where the player would overlook a camping site and its agent based inhabitants, being able to take direct control over a camper. Two campers would become “cosmic friends”, not knowing each other but sharing the same daily routines and attributes and one camper would become a murderer. The goal of the game, except for providing me with a case to fiddle with emergent behaviors, would be to unite the cosmic friends before the murderer takes out one of them.

Fitting images and galleries

So this is my third week of an unusually long summer vacation, six weeks all in all. I discovered that I had five or so weeks saved up as I dag around in our salary system, and since the summer is unusually hot and I now have a little family, I decided that this was a good time to use some of that.

Last week I decided to dig into the issue I’ve had for a while; having an easy way of displaying images and sets of images while also showing them in a formal, neat way on the site. I’ve used containers with a certain class for newer images for a while, but in order to let people see an enlarged version of the image each container needed to be enclosed in a link to their respective image. This meant that I had to write the address to an image twice every time I added an image, no good. So I played around with some java script libraries for creating slide shows and resizing images. I ended up using a modal container, the siema library and some custom JS script in addition to three container classes; one for images, one for a “slideshow” and one for “slides”. No links to images needed anymore as it will be resized in a modal view.

I’m currently updating all posts, filling in some blanks where posts never got posted, refining some project banners and making all images and image collections use my new classes. I should be done with the lot of them before long.

The Journey of the Free Game

Eight or so years ago I discovered that Stick Warrior had been redistributed on other webpages. More interestingly, people had taken the time to write little reviews with screenshots and ratings, indicating that they had actually played the thing. I recently found two more such redistributions. I have gathered them below with link and translation.

The first one, and the one from eight years ago, is written by Dominik Wetter on the Check site http://www.freegame.cz. For some reason there is also a Spanish version on juegosamigos.es. Kudos to Dominik for the dramatic take on the game’s story, glad you liked it.

How long will this evil embrace countless hectares that do not belong to him? How many innocent people fall into slavery, which is not just a retired way to retirement. Well, there will still be enough. That’s why you need to hurry up as a brave warrior to fight.
The punishment of various individuals who do not have good behavior and social feelings or hints is here some Friday. Therefore, the plot does not seem to reflect. Some of the game’s charm comes from non-standard graphics.

It looks like the environment has been painted with water colors (and it has not melted), which certainly does not see on every corner. After a certain calming of your passions, you set out to ride a couple of enemies from the realm of evil. As a warrior you will swiftly swing with your sword, jump over a number of chasms, and actively cope with a variety of game environments. If the weapon dampens the blood of your opponents, you are probably going merrily forward to one of the bosses. Between each level, you can return and collect coins that are not found. There are two ends of the game and something tells me that it is related to honest collection.

The game is especially interesting by the visual processing that I personally caught. Otherwise, you can enjoy the standard game that definitely does not hurt.


The second redistribution I found was by Rodrigo Prada on the Portuguese site baixaki.com during my recent search. Perhaps not as positive, and I disagree that an average kid could have made it (given my experience with game development and children). I get the point though. :)

Is it an ice cream stick? Is it a sketchy drawing of a 3 year old? No! He is the most ill-designed hero in the history of games. The Incredible Stick Warrior proves that it is not the graphics that measure the strength and courage of a ninja. Scribbles, martial arts and lots of violence in one more prank game.

A hero without character, without face, hands, feet …
Some games bet on rough graphics to differentiate themselves from other games on the platform. No wonder no stick figure has become quite famous for his various performances in games of several different genres. The Incredible Stick Warrior excelled in simplicity, here it does not seem that only the hero was designed by a child, but that the whole game was developed by preschoolers.

Graphics? What is it?
Defeat all enemies that come your way and take care not to be defeated. In addition to his incredible jump, his main weapon is his staff, with this artifact in hand any scrawl turns into a killing machine. Collect as many coins as you can and get to the flag that marks the end of each phase, somewhat uncreative, right?


Finally, Jhonny Costa wrote a short but sweet review on a second Portuguese site guiadowindows.net. Only thing I don’t get is why it’s version 1.0…

The Incredible Stick Warrior is a free game that in the same proportion as it is simple, is also fun. Control an incredibly rough stick figure and defeat your enemies!

The Incredible Stick Warrior
Your main weapons in the game are a bat and your super jump. The best platform style is to collect coins along the way and reach the flag that marks the end of the stage.

In a simple game like this, the commands could not be different: To control the violent toothpick use the spacebar, the directional keys, Control and Shift.

Better with Bubbles

Got word that these beauties were available at a local cheap brand store from a partner in crime of some of my projects. I instantly felt they would make for the perfect upgrade of the sneezing effect and bought one per nostril. :)

PickaBoog at RSM 2018!

Wohoo! What a great event RSM 2018 was, although hot… I went to the venue early in the morning, bringing the last of the cabinets and other things with the help of my brother. The indie games, arcades and other interactive exhibitions had been moved to their own building, dedicating the main hall to just game and game merch plus concert hall. At some point I was afraid that people wouldn’t find their way over to out space, but my fears were soon gone. We had lots of visitors and while it was super hot I had brought a fan and we made sure to have beverages behind the stand to stay alive.
While PickaBoog may have proven to be a little hard to understand without a helping hand, I got a lot of positive energy from visitors and am more than happy to participate next year as well. The RAGE arcade gun stole the show a bit, but more on that in its own blog. : )

RAGE at RSM 2018

Brought the RAGE gun to the local, annual retro game fair. Super fun! While the main fair (consisting of a retro game market) was in a huge hall, indie games, game events and exhibitions were held in a nearby event house. It was super hot, but lots of people attended and the gun almost stole the show at times (especially when we lost power for a while and RAGE was the only thing relying on battery, my laptop, for visuals). Lots of kids loved it, I guess violence and VR can be a recipe for success there, but I had all sorts of players. Really looking forward to improving on it further.

El Build Evening Final

So it’s the day before the grand event, RSM the retro game fair. Finally, it’s time to put all that positive energy into celebrating games from all sorts of perspectives; as history, art form, technology, valuable items and other crazy words I can come up with. At any rate, I have used some of the feedback and testing from the GDL event earlier this week an have performed some upgrades to both hardware and software of PickaBoog. We have also helped each other out in the other creations that are going to the fair.

Sadly, we miscalculated the time a bit and were not able to bring all the things we wanted to the site this evening. Luckily, my brother is in town and will help me out in bringing the final pieces, early tomorrow. Everything is awesome, peace out. : )